The burnout franchise has been the leader in the arcade racing genre for several years now. These games are so great because the control response and feeling are perfect, the game is super fast, and looks great. Burnout Dominator is similar to some of the older burnout games. This game focuses mostly on racing, and doesn't include the extra games such as traffic checking, which you would find in the console versions. The tracks in this game are more for Burnouts and Boosting, good for long drifting, not so much for take downs.
Burnout Dominator is more like a "spin off" of the last few games, not really a sequel. While there were a lot of changes to the game play, this version of the game still looks and feels like Burnout should. The biggest difference in this game versus the last is the inclusion of Burnouts. While racing your boost meter will fill up, once it is full it will turn blue, this allows you to use a supercharged boost. You don't actually go any faster with the supercharge but you can chain them together to get multipliers. You earn them by doing crazy stunts and drifting while you are boosting, this allows you to earn more then just what the boost meter has, allowing you to continue boosting for longer periods of time. This will make your score much higher in the end.
There is a new type of race that replaced the Traffic Attack, it is called Maniac. It is like traffic attack in the sense that you start with a small amount of time on the clock and you try to get points before your time runs out. In maniac, instead of smacking into traffic you are trying to avoid traffic by cutting through the oncoming traffic and drifting around corners. You pretty much want to drive around like a "Maniac" without actually hitting anything. There are a few variations to Maniac races like Burnout, Near Miss, and Drift Challenges.
Burnouts are really important as you go through the game. It is possible to beat some of the races without acquiring burnout chains, but it will become very difficult and you will have to be just about perfect if you don't. So try to get those burnout chains. This has been the case in most of the burnout games, but it has become more important in this title, you really have to hold onto the boost for most of the race or you will not do very well at all. I believe that some people will like this feature, but that others will find it quite annoying that the race can't be won with out boosting.
The main racing part of the game reminds me of Burnout 2: Point of Revenge. There are huge, sweeping turns which makes it so you can drift around for hundreds of feet at a time. One added feature to this game is called the Signature shortcuts. This is similar to the Signature Take downs in some of the other titles, in the sense that you need to slam an opponent into a specific are of the race. By doing this you will actually open a new pathway in the race allowing you to cut your race times down. Some of the tracks have more then one Signature Shortcut. If you open these up they will stay open throughout the course of the game. This makes some of the later more difficult tracks a little easier to handle.
This version of the game has a lot less to offer then some of the other Burnout titles. The crash mode is not included it this game, but rumor has it that the reason for this is so that the producers can reintroduce it in their next title, and it will be way better. But unfortunately for now we will just have to go without.
One thing that they brought back from earlier titles is the Record Breaker mode. This mode allows you to pick a car, a track, and a race mode and basically try to beat your high score. This mode was not in Burnout Revenge, and they are hoping that people will appreciate it coming back.
You can play this title with up to 6 players at a time via the ad-hoc. The multiplayer options are similar to those in Burnout Legends. One new thing now is that you can trade high scores between systems. You can hang out in a kind of lobby with up to 16 other people where you just swap scores with the push of a button, this feature is also reversible if you change your mind.
This game has two online features; downloadable content, and leader boards. At the moment there isn't anything available for download, but there are rumors of new tracks being available for download soon. The leader board make it possible for you to upload you "Record Breaker" stats to see how you compare to others playing the game. The only downside is that you can't use your times from career mode on the leader boards, but it is still a nice feature.
The visual aspect of this game is great. It moves very quickly with out any frame problems. The scenery is a little bland, but it still looks just like the console versions when you are driving at full speed. The cars don't show as much damage detail as in the console version either, the only damage you will really see is doors and hoods popping open. One thing that I have noticed is that it will appear as though you have crashed into a car but you will just keep going, this game is way more forgiving then the console version. You almost have to hit something dead on for it to crash. You will get away with a lot more then you really should.
This game is kind of like a greatest hits version of a lot of the games put together. There are bits and pieces of all of the different games in the series, but at the same time there are bits and pieces that are missing. This is really a fun game and definitely one of the better racing titles for the PSP system. I would recommend this game to anyone who likes fast racing and hard drifting. I give it 9 out of 10
Burnout Dominator is more like a "spin off" of the last few games, not really a sequel. While there were a lot of changes to the game play, this version of the game still looks and feels like Burnout should. The biggest difference in this game versus the last is the inclusion of Burnouts. While racing your boost meter will fill up, once it is full it will turn blue, this allows you to use a supercharged boost. You don't actually go any faster with the supercharge but you can chain them together to get multipliers. You earn them by doing crazy stunts and drifting while you are boosting, this allows you to earn more then just what the boost meter has, allowing you to continue boosting for longer periods of time. This will make your score much higher in the end.
There is a new type of race that replaced the Traffic Attack, it is called Maniac. It is like traffic attack in the sense that you start with a small amount of time on the clock and you try to get points before your time runs out. In maniac, instead of smacking into traffic you are trying to avoid traffic by cutting through the oncoming traffic and drifting around corners. You pretty much want to drive around like a "Maniac" without actually hitting anything. There are a few variations to Maniac races like Burnout, Near Miss, and Drift Challenges.
Burnouts are really important as you go through the game. It is possible to beat some of the races without acquiring burnout chains, but it will become very difficult and you will have to be just about perfect if you don't. So try to get those burnout chains. This has been the case in most of the burnout games, but it has become more important in this title, you really have to hold onto the boost for most of the race or you will not do very well at all. I believe that some people will like this feature, but that others will find it quite annoying that the race can't be won with out boosting.
The main racing part of the game reminds me of Burnout 2: Point of Revenge. There are huge, sweeping turns which makes it so you can drift around for hundreds of feet at a time. One added feature to this game is called the Signature shortcuts. This is similar to the Signature Take downs in some of the other titles, in the sense that you need to slam an opponent into a specific are of the race. By doing this you will actually open a new pathway in the race allowing you to cut your race times down. Some of the tracks have more then one Signature Shortcut. If you open these up they will stay open throughout the course of the game. This makes some of the later more difficult tracks a little easier to handle.
This version of the game has a lot less to offer then some of the other Burnout titles. The crash mode is not included it this game, but rumor has it that the reason for this is so that the producers can reintroduce it in their next title, and it will be way better. But unfortunately for now we will just have to go without.
One thing that they brought back from earlier titles is the Record Breaker mode. This mode allows you to pick a car, a track, and a race mode and basically try to beat your high score. This mode was not in Burnout Revenge, and they are hoping that people will appreciate it coming back.
You can play this title with up to 6 players at a time via the ad-hoc. The multiplayer options are similar to those in Burnout Legends. One new thing now is that you can trade high scores between systems. You can hang out in a kind of lobby with up to 16 other people where you just swap scores with the push of a button, this feature is also reversible if you change your mind.
This game has two online features; downloadable content, and leader boards. At the moment there isn't anything available for download, but there are rumors of new tracks being available for download soon. The leader board make it possible for you to upload you "Record Breaker" stats to see how you compare to others playing the game. The only downside is that you can't use your times from career mode on the leader boards, but it is still a nice feature.
The visual aspect of this game is great. It moves very quickly with out any frame problems. The scenery is a little bland, but it still looks just like the console versions when you are driving at full speed. The cars don't show as much damage detail as in the console version either, the only damage you will really see is doors and hoods popping open. One thing that I have noticed is that it will appear as though you have crashed into a car but you will just keep going, this game is way more forgiving then the console version. You almost have to hit something dead on for it to crash. You will get away with a lot more then you really should.
This game is kind of like a greatest hits version of a lot of the games put together. There are bits and pieces of all of the different games in the series, but at the same time there are bits and pieces that are missing. This is really a fun game and definitely one of the better racing titles for the PSP system. I would recommend this game to anyone who likes fast racing and hard drifting. I give it 9 out of 10
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